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Designing for Cognitive Load: Why Less Really Can Be More

  • Writer: Raby Claire
    Raby Claire
  • Aug 13, 2023
  • 3 min read

Updated: Sep 17


Designing for cognitive load isn’t about dumbing things down. It’s about respecting human limits and building systems that work with the mind, not against it. When we do that, design becomes not just usable, but humane.
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In design, we often hear the phrase “make it simple.” It’s easy advice to give, but simplicity isn’t just about fewer buttons or a minimalist interface. At its core, good design respects the limits of human cognition.


That means understanding cognitive load — the mental effort required to process information. It’s a concept borrowed from psychology, but it should be part of every designer’s toolkit.


Three Types of Cognitive Load

Psychologists talk about cognitive load in three forms:


Intrinsic load — the difficulty of the task itself.


Extraneous load — the way information is presented.


Germane load — the effort spent learning and making sense of it.


When we design, we can’t change the intrinsic load of a task. Filing taxes will never be easy. But we can reduce the extraneous load and support the germane load. That’s where good design shines.


Everyday Examples of Bad Cognitive Load

Smart TV menus: A dozen icons, submenus, and multiple ways to reach the same setting. The task — finding “subtitles” — is simple. The interface makes it exhausting.


Microwave ovens: Rows of unlabeled buttons like “Power Level” and “Memory 2.” How many people really know how to use those? The intrinsic task (heating food) is easy, but the interface adds an extraneous load.


Corporate dashboards: Instead of highlighting key metrics, they drown users in charts, tables, and widgets. Users spend more energy figuring out where to look than what to do.


These aren’t just minor inconveniences. They cause frustration, mistakes, and abandonment. What Good Design Does Instead

Let’s flip it around. Consider a few products that respect cognitive limits:


Google Maps: The core task — find where you’re going — is supported by a clean map, a single search bar, and clear directions. Extra features (like saving places) are tucked away.


Apple Pay: Paying with your phone is complex behind the scenes — authentication, encryption, networks. But the interface reduces it to hold your phone here. Invisible complexity, minimal load.


Duolingo: Language learning is hard (high intrinsic load). The app reduces extraneous load with a clear daily flow, while increasing germane load — reinforcing memory with repetition and playfulness.


These products succeed not by making tasks trivial, but by carefully balancing cognitive demands.


Lessons for Designers

  • Prioritize tasks, not features. Users arrive with a goal in mind. Design should clear the path to that goal, not overwhelm them with every shiny feature available.

  • Chunk information. Present content and actions in small, digestible steps. A series of simple decisions is easier than one overwhelming choice.

  • Favour recognition over recall. Menus, icons, and labels should help users instantly recognize options rather than struggle to remember them.

  • Apply progressive disclosure. Don’t drop the full complexity of your system on the user at once. Reveal advanced options only when they’re relevant.

  • Measure cognitive effort, not just outcomes. A usability test doesn’t end with “did the user succeed?” It must also ask: how much effort did it take to get there?

Technology keeps adding features, but the human brain hasn’t upgraded in millennia. Our working memory is limited. Our attention is fragile. If design doesn’t account for that, even the most advanced technology will feel overwhelming.


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